<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Making 3D look real</title>
	<atom:link href="http://anarchyjim.digitalanarchy.com/industry-stuff/making-3d-look-real/feed/" rel="self" type="application/rss+xml" />
	<link>http://anarchyjim.digitalanarchy.com/industry-stuff/making-3d-look-real/</link>
	<description>Wherein Jim Tierney rants and opines about After Effects, Photoshop, and other nonsense</description>
	<lastBuildDate>Sun, 31 Jan 2010 17:19:43 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: anarchyjim</title>
		<link>http://anarchyjim.digitalanarchy.com/industry-stuff/making-3d-look-real/comment-page-1/#comment-1755</link>
		<dc:creator>anarchyjim</dc:creator>
		<pubDate>Fri, 13 Feb 2009 00:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://anarchyjim.digitalanarchy.com/?p=309#comment-1755</guid>
		<description>fwiw... I wasn&#039;t picking on Cinema 4D specifically (it&#039;s a great product). This is sort of a general problem with 3D. The default cameras in most 3D apps usually have this &#039;infinite sharpness&#039; thing going. A little DOF goes a long way... but I hear ya, the opposite (extreme DOF) does show up a lot.

cheers,
Jim</description>
		<content:encoded><![CDATA[<p>fwiw&#8230; I wasn&#8217;t picking on Cinema 4D specifically (it&#8217;s a great product). This is sort of a general problem with 3D. The default cameras in most 3D apps usually have this &#8216;infinite sharpness&#8217; thing going. A little DOF goes a long way&#8230; but I hear ya, the opposite (extreme DOF) does show up a lot.</p>
<p>cheers,<br />
Jim</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gary David Bouton</title>
		<link>http://anarchyjim.digitalanarchy.com/industry-stuff/making-3d-look-real/comment-page-1/#comment-1712</link>
		<dc:creator>Gary David Bouton</dc:creator>
		<pubDate>Thu, 12 Feb 2009 21:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://anarchyjim.digitalanarchy.com/?p=309#comment-1712</guid>
		<description>Jim—

While I&#039;d agree that a lot of very skilled modeling professionals need to enlist a director (or someone with a photographic eye) to light a scene and set up photometric camera properties if photoreality is the goal in 3D modeling, there&#039;s nothing wrong with Cinema 4D&#039;s DoF feature! Perhaps the examples in the calendar don&#039;t show the feature—MAXON is probably trying to show off other aspects of their new version.
Actually, I see too [i]much[/i] use of simulated DoF in modeled scenes these days. Folks glom onto this feature and everything looks as though it was snapped at f/1.4@1/1000s.! 
The judicious use of an effect in modeling/rendering systems, teamed with an understanding of camera physics (Maxwell Render and modo perform this quite well), will get you where you want to go better than tossing a kitchen sink&#039;s worth of fx at a scene.

I prefer a soft focus over a significant DoF effect when I render scenes. Film grain and reflex contrast, composition, camera angle, a little Dof with a tinch of edge erosion, volumetric lighting...all the ingredients in the right proportion can bring what it is all modelers want from a render—an image that provokes an emotional response.

Always enjoy your take on tech,

Gary</description>
		<content:encoded><![CDATA[<p>Jim—</p>
<p>While I&#8217;d agree that a lot of very skilled modeling professionals need to enlist a director (or someone with a photographic eye) to light a scene and set up photometric camera properties if photoreality is the goal in 3D modeling, there&#8217;s nothing wrong with Cinema 4D&#8217;s DoF feature! Perhaps the examples in the calendar don&#8217;t show the feature—MAXON is probably trying to show off other aspects of their new version.<br />
Actually, I see too [i]much[/i] use of simulated DoF in modeled scenes these days. Folks glom onto this feature and everything looks as though it was snapped at f/1.4@1/1000s.!<br />
The judicious use of an effect in modeling/rendering systems, teamed with an understanding of camera physics (Maxwell Render and modo perform this quite well), will get you where you want to go better than tossing a kitchen sink&#8217;s worth of fx at a scene.</p>
<p>I prefer a soft focus over a significant DoF effect when I render scenes. Film grain and reflex contrast, composition, camera angle, a little Dof with a tinch of edge erosion, volumetric lighting&#8230;all the ingredients in the right proportion can bring what it is all modelers want from a render—an image that provokes an emotional response.</p>
<p>Always enjoy your take on tech,</p>
<p>Gary</p>
]]></content:encoded>
	</item>
</channel>
</rss>
