Making 3D look real

So I just got a calendar from Maxon (makers of Cinema 4D). Some really nice examples of 3D art using their software. As I looked at the images, I was struck by how some were really difficult to tell from photographs and some were obviously 3D. The difference, I think, is depth of field.

Depth of field was really noticable. On too many 3D images the DOF is infinite. Meaning that buildings 300 yards away are in razor sharp focus and you can see every detail on the bricks that make up the building. While the artist may want you to appreciate all the hard work he put in adding fine details… I don’t want to see them. I want them blurred out.

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A belated but fun holiday offering.

Digital Anarchy launched our newest product, ToonIt! Photo, just before Christmas. It’s a fun new Adobe Photoshop plugin that’s cartooning software for photos and other graphics.

Unfortunately, the ToonIt! manual took a week longer than the product release. It’s always the little stuff, like forgetting to plug in in the toaster, that trips me up. You can get the ToonIt! Photo manual from here. I apologize for the wait. Writing manuals is _almost_ as difficult as reading them.

The cartoon results for Molotov Cupcake.

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Rediscovered treasures: John Riley & Museo Nacional de Costa Rica

Last month, Digital Anarchy had some difficulty with our server, store and site… shudder… and had to change vendors unexpectedly. I’ve been combing through our media ever since, trying to find content that didn’t properly survive the transition.

Which caused me to stumble upon one of my favorite artists in our Primatte Chromakey gallery. John Riley, Ph.D., is a physicist and associate professor who initially contacted Digital Anarchy about some graphics work for which he was using Primatte, an Adobe Photoshop plugin for blue/greenscreen masking.

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