Tag Archives: education

Don’t Go To Art School, Especially for Video/Film/VFX

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I’ve written about this before, but Forbes recently wrote a couple awesome pieces taking down San Francisco’s Academy of Art, really spelling out why for-profit art schools are such an overpriced scam. And they are.

Rule #1: Don’t go into massive debt to get an art degree

The ‘Starving Artist’ is a thing. Don’t compound it with debt.

For-profit schools will promise you anything to get you to take out a federally backed student loan. You can’t bankrupt yourself out of that loan so it’s guaranteed money to the school. They could care less if you succeed. They will certainly promote those few students that do succeed in a big way, but most end up like our former admin assistant:  Academy of Art Photography degree, a ton of debt, and a $15/hr job as an admin assistant.

And those that are successful, would be successful anywhere because they have the right mix of work ethic, skills, and talent. Especially the work ethic.

There are amazing instructors at even community colleges. I’m going to do another post soon profiling Community College of San Francisco and their excellent broadcast department with a great studio. Full switcher and control room, 4K cameras, greenscreen and all of it.  Misha Antonich, the head of the department, has set up a great program for all things broadcast. We hired our QA/Tech Support guy out of there. (Tor, who some of you have probably talked with)

So don’t get caught up in the supposed ‘prestige’ (i.e. marketing budget) of a for-profit school or other expensive school. It’s an illusion. Expensive tuition does not mean better results. You’ll do just fine at a community or state college. Ultimately, it’s your work ethic and demo reel that will make you successful.

Rule #2: Work ethic and internships

You’ll learn more in 3 months of an internship than a year in school. It’s also something that will stand out on your resume MUCH more than where you went to school. Make it happen.

The jobs you’ve had are what sells you. Spending $100K on a filmmaking or VFX degree is usually just a good way to get entry level jobs. There are much cheaper ways to get entry level jobs.

To get internships (and entry level jobs), you’ll need to do a lot of work on your own. But if you’re really into editing, vfx, or whatever this should be something you WANT to do. You should be totally into the type of work you’re trying to get. If you’re working on a personal project and you look up and realize it’s 4am because you’ve completely lost track of time because you’re so into what you’re doing that the time flys by…. that’s a really good indication you’re doing the right thing.

So dig through as many online tutorials as you can, do lots of personal projects, get together with other students and do cool stuff. It’ll all get you to the point of having a reel you can use to get internships.

One caveat: Just because someone is teaching it, doesn’t mean they’re right. With editing or visual effects there’s usually 10 different ways of doing anything and they’re all correct depending on the situation. For example, you’ll find the occasional colorist throwing an online hissy fit over digital beauty work using Beauty Box because they think it’s putting beauty artists out of work (yes, I’ve actually had an online argument about this) or it’s not true beauty work or whatever. However, you can use Beauty Box in many workflows and we have many excellent colorists that use Beauty Box for beauty work on feature films, high end music videos and national commercials. But some folks have _their_ way of doing something and feel that’s the only way. Don’t be like that. Be flexible and you’ll be a better artist (not to mention being able to work with different time/budget constraints).

Rule #3: Networking and self promotion

The other benefit of internships is you get to meet people. This is critical.

Of course, there are many other ways of meeting people. Go to user groups, join professional meetups, anything where you can meet folks that are doing what you want to do. It’s a good way to get internships, jobs, and good advice.

And you need to promote yourself. Most artists don’t get into doing art because they enjoy sales, but that is the business side to the industry. You need to talk about yourself or, at least, what you’ve been doing. Make sure you have a business card, a web site with your demo reel on it, and examples of your work on your phone.

The business side is every bit as important as your work when it comes to being successful. ALL schools tend to gloss over this. Art majors don’t want to take business classes. If you’re going to succeed, it’s critical that you understand the business side.

Rule #4: Persistence

Don’t give up and definitely follow up. If someone introduces you to someone that has a job/intern opening, follow up with them. Make sure they know you’re interested. Ask them if they need any additional information and don’t be afraid to ask for an interview. People want to hire folks that are proactive and show a willingness to make an effort. It matters. A lot.

Even if there’s not a job involved, most people are willing to help you. But you have to be proactive about it. Don’t be annoying, but if you’ve interacted with them and gotten their card don’t be afraid to send them the occasional email updating them on new projects or things you’ve completed.

So skip the high priced art school. Go to a community college or state college, go through every tutorial you can online, meet folks, do your own projects, get internships, and meet as many people as you can. That’s how you get the skills and contacts that will make you successful. Just get out there and do it. Get an entry level job (you’re going to get one anyways, degree or no) and work your way up.

A school is just a good place to get feedback, get some project ideas, and meet like minded students. It doesn’t matter if spend $100/credit or $1000.

Here’s another good article on the film school debate, rising film school costs, and the ever dropping costs of pro camera equipment.

 

 

VFX Students: Get Ready to Work for $600/mo.

I was talking with the owner of a mid-sized effects house in LA last weekend. They’ve always done most of their work where they could get subsidies to pay for part of salaries… Canada, Singapore, etc.

However, the staff for a new production is in Indonesia, where the artists are making $600/mo. They’re already doing production work and it may not be top tier, but it’s good.

Prices for VFX work have been going down for quite a while and it’s probably not going to stop. Yes, there are still jobs in the US, but the trend is moving towards countries where staff can be had for a lot less. The effort to unionize may help, but probably not as much as folks think. An electrician has to be on set. Most VFX work doesn’t require that. It can be done anywhere.

So, where does that leave students? I don’t have a lot of respect for the schools promising careers in VFX. They don’t mention the state of the industry while they’re happily telling students how to fill out the government loan forms. The end result is that you have students graduating these places with a lot of debt and not a lot of job opportunities.

There are jobs for the top graduates, but it’s been my experience that these students would be better off doing online training (www.fxphd.com for example), working on their own projects and getting an internship. They’re probably going to excel no matter where they’re at. These are, of course, the folks that get featured in ‘Alumni Stories’. But instead of ‘Alumni Stories’ I’d much rather see the percentage of ex-students working full time in the VFX industry. The reason you don’t see that statistic is that it’d be pretty depressing.

So if you’re thinking about a career in VFX, before you sign up for $20,000/yr in debt, consider the $600/mo the VFX artists are making in Indonesia. There are other ways to break into the industry than an expensive school. As an artist you may not want to think about finances, but I can assure you… once you have to start paying that back, you’ll be thinking a lot about it.

Rules for Interns

This is a repost from the Final Cut Pro List. While I can’t take credit for it, it definitely has similar sentiments to some of the things I’ve posted about education. I think internships are a huge part of anyone’s education, regardless of whether you’re going to a $1500/year community college or spending $25,000/yr on a fancy art school. But obviously you need to make the most of those internships. Here are some rules for making that happen.

Originally posted by Mark Raudonis.  Mark  is a former intern now working in Hollywood.

1. You are here for a short time… make every minute count.
2. If you find yourself stuck doing Xeroxing, it’s your own fault. Be proactive about
your time, your schedule, and what you want to learn.
3. Nobody is going to “hand you” an experience, you create it yourself.
4. You’re onstage here. You may be watching us, but we’re watching you. Make a good impression.
5. Watching someone edit is like watching paint dry. It’s boring! Ask questions. Engage in the creative process. “Outthink” the editor to the next shot.
6. You’re future career DEPENDS on your colleagues. Get to know them. They will be your best source of information for your next job.
7. There are plenty of editors here. Learn something different for each of them.
8. We’re in the communication business. Start by learning to communicate with the team.
Know, understand, and practice communication… and I don’t mean texting!
9. Technology is NOT your enemy. Learn enough about what we use to become confident in using the tools of our trade.
10. Organization is the key to creativity. If you can’t find something, you can’t even begin to be creative. Learn how we organize our projects, our SAN, our servers.

Finally, have fun! I was an intern once. It was one of the best experiences of my career.