Tag Archives: film look

E3: Game Look vs. Film Look

I was hanging around E3 on Tuesday, indulging my gamer geek side (games are a sister industry to the film industry so I get in on an industry pass, but I have no real legit business reason to go. It’s just fun.).

One of the things I’ve noticed about games is that the ‘look’ is still very much the same as it ever was. Yes, the polygon counts are higher and everything is in HD, but the look is the same. No depth of field and harsh lighting (usually either on or off). I was looking at a couple up and coming games and they just reminded me of Half-Life and every other game I’ve played. They look better, but they don’t look like film.

This is interesting, because films are starting to look like games and I don’t think it’s a good direction. I want games to start looking like films, not the other way around.

Where is this ‘Game Look’ for films coming from? I think it starts with 3D.

One of the smaller booths (You should’ve seen the xbox, ps3, wii booths) at E3 this year.

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